Verdant Longneck

Verdant Longneck is a 5 Mana Cost Common Druid Minion Beast card from the Journey to Un'Goro set!

Card Text

Battlecry: Adapt.

Flavor Text

Always sticking its neck into other people’s business.

Cards Relating to Verdant Longneck

Crackling Shield
Type: Spell - Cost: 0
Divine Shield
Flaming Claws
Type: Spell - Cost: 0
+3 Attack
Lightning Speed
Type: Spell - Cost: 0
Liquid Membrane
Type: Spell - Cost: 0
Can't be targeted by spells or Hero Powers.
Living Spores
Type: Spell - Cost: 0
Deathrattle: Summon two 1/1 Plants.
Type: Spell - Cost: 0
Poison Spit
Type: Spell - Cost: 0
Rocky Carapace
Type: Spell - Cost: 0
+3 Health
Shrouding Mist
Type: Spell - Cost: 0
Stealth until your next turn.
Volcanic Might
Type: Spell - Cost: 0

Verdant Longneck Decks

These are the most recent decks that have featured Verdant Longneck in the last year.


  1. lrdf
    April 5, 2017 at 11:18 pm

    5-4 5 mana?
    Overcosted Trash

  2. DumbEndumber
    March 21, 2017 at 8:02 am

    Solely from the point of the value you get for the mana, it is a 4-mana body, which means for your 1 mana you can get (based on plainer minions):

    Divine shield – worth around 1.5 mana or 3 stat points in vanilla cards, around 1 mana in newer packs.
    +3 attack – 3 stat points, worth around 1.5 mana, probably closer to 1 for being unevenly distributed.
    Windfury – greatly varies, blizz usually values it as mana equal to half the attack, so in this case 2.5 mana.
    Can’t be targeted – 0 to 0.5 mana, usually closer to 0.5 or 1 stat points for turn 4-5 drops
    Summon tokens – 1 mana on creeper, 1.5 mana on infested wolf, so 1-1.5 mana I’d say
    Taunt – 0.5 mana in vanilla (1 on higher drops), closer to 0 in newer cards
    Poison – 1 mana in assassin/cobra, 0 on pit snake, 2.5 on Maexxna, so I’d go for 1
    +3 health – 3 stat points worth 1.5 mana, prolly closer to 1 due to uneven distribution.
    1-turn stealth – normal stealth is worth 0.5 in vanilla, 0 later – so this is closer to 0
    +1/+1 – 2 stat points worth 1 mana

    So for Adapt (worth 1 mana based on this minion), on average, you get a boost worth of 1.1 mana even if I calculate with vanilla values, where minions were generally weaker. In reality it is closer to 0.7. I guess the flexibility makes up for it a little, though

  3. Safari
    March 6, 2017 at 6:35 am

    Despite it’s kind of RNG, it looks really fun. At least 1/3 should be useful in most of the circumstances.

  4. Demoniiak
    February 28, 2017 at 11:08 am

    This card can be good in 4/5 not in 5/4.

  5. zeo
    February 28, 2017 at 10:29 am

    costs 5 or more mana, literally unplayable in the meta

  6. Sober667
    February 28, 2017 at 7:29 am

    Looking like solid thing BUT addapt mechanic iseems too random
    u have 10 effeckts wich gives u about 1/3 chance to see EXACLY one wich u looking for shure u may be lkucky and get that one but if u wont u wont get taunt when u need i think with that mechanic Herthstone is going deep into RNG fest terytory wich is bad realy realy bad

  7. Jonnychill1331
    February 28, 2017 at 6:39 am

    Good new target for Menagerie Warden, I don’t think the adapt mechanic will be op but it will be flexible and flexibility is something druid likes. It reminds me a lot of the Druid “choose one” effect except you get three random options.

  8. Fanderay
    February 28, 2017 at 1:07 am

    This new mechanic is really strong, I would say that is even broken in arena.
    But speaking of this card: is a 5-mana card and druid has already great 5-mana cards. I don’t know, but I think that will not be played in constructed.

  9. 8BitBrain
    February 27, 2017 at 3:34 pm

    It’s good in beast druid, and it’s flexible enough to be used in quite a few decks. I think it might fit pretty well in constructed.

  10. Druidie
    February 27, 2017 at 2:16 pm

    Arena maybe, constructed no.

  11. Usurperlord
    February 27, 2017 at 1:33 pm

    It makes sense that brann is leaving standard because adapt with brann would be bonkers

  12. Chrysanth
    February 27, 2017 at 12:16 pm

    Rip arena

  13. ilmancio95
    February 27, 2017 at 11:52 am

    think the new “adapt” power is broken :/

    • Immolate
      February 27, 2017 at 12:31 pm

      It depends on what cards they give it to. Most of the effects are something you could apply with an extra card. There have been cards in the past that combine 2 minions/spells into one card. Sludge Belcher was basically a Senjin and a Goldshire Footman. In this case, giving Druid a nice Beast card might not be that bad. It is, however, unfortunate that it isn’t a 4 mana 4/3 card, as Beast Druid already has enough solid 5 drops.


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