Cabalist’s Tome

Cabalist’s Tome Card

Cabalist’s Tome is a 4 Mana Cost Epic Mage Spell card from the Caverns of Time set!

Card Text

Get 3 random Mage spells.

Flavor Text

What's in there? I bet it's cookie recipes!

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17 Comments

  1. shiang
    April 18, 2016 at 11:38 pm

    This would be a good card if it’s discover 3 spells. But it’s random and i think pretty shitty over all. Think of it this way nutrue to draw 3 will likely get you better cards and it doesn’t quite make the cut in the current meta. Tempo mage, well 5 mana loss is pretty anti tempo and again at least one of the 3 spells will probably suck. Freez mage needs consistency.

  2. Reckoning
    April 1, 2016 at 6:23 pm

    Well this almost replaces that one 6 mana 6/3 minion that you discover a spell

    • Cryomancer
      April 2, 2016 at 11:32 pm

      5 mana*

    • Anrui
      April 6, 2016 at 11:23 am

      Not really considering the 6/3 is also a body on the board. You have to think about the trade-offs between board presence and spells. This card however can be good, I’m just giving reasons as to why it won’t replace the 6/3 entirely.

  3. Lennon255
    March 31, 2016 at 10:59 am

    This is better than everyone gives it credit for.

  4. Genieblood
    March 31, 2016 at 10:25 am

    Who’s ready for stupid RNG? Seeing the Trolden vids already of 3 fireballs or pyroblasts.

  5. Spirit
    March 31, 2016 at 9:49 am

    Nobody knows the control reno mage here? This card is just op in a renomage, 3 random spells from your hand or from an ethereal.
    This is the card renomage was waiting for.

  6. Packbat
    March 31, 2016 at 9:35 am

    This card will be great for arena. 3 class cards, which are better than average cards, and you get card draw against your opponent.

    This card is really bad for constructed. Why would you risk 5 mana for 3 random cards that may not be good. You’ll already have good mage cards in your deck.

    • Mystik
      March 31, 2016 at 12:36 pm

      It’s a spell. It runs alongside Sorcerer’s Apprentice, Flamewalker, and other spell-sync cards. Sure you don’t get a minion, but if you have good timing you could squeeze really good value out of it (and it’s daughter cards).

    • Captain Falcon
      April 8, 2016 at 11:53 am

      This is a really powerful one-of in midrange lists. Even the bad mage spells (which I would consider Pyroblast for high cost and most secrets because of three mana cost+lack of immediate impact) have some sort of disruptive effect on the game state. The value is exponential as you have a decent chance of hitting arcane intellect or another cabalist’s tome and you are almost guaranteed to hit removal. Sphinx’s Revelation without life gain. I won’t be surprised when I see people playing two-of this card as the meta slows. Granted, I am a sucker for value.

      • Captain Falcon
        April 8, 2016 at 11:56 am

        The big drawback of this card is that it increases your hand size drastically. The types of decks that want this card will be going for value already. I forsee plenty of situations in which a person won’t/can’t cast this card because it will force a mill on the next turn. Despite all this, when a cards biggest drawback is that it is really powerful it should not be glanced over. It literally says ‘I’m a three for one at worst’ on the card.

  7. Svartsol
    March 31, 2016 at 9:28 am

    An Ethereal Conjurer but you get all the choices but no minion

    • Nightfall
      March 31, 2016 at 9:50 am

      Play alot of eatheral conjurer and you’ll see what cards you will be getting and if the avarage card is good enough to pay 5 mana for 3 of those avarage cards

  8. Poison
    March 31, 2016 at 9:09 am

    Only possible play : Fatigue Decks

    • Poison
      March 31, 2016 at 9:14 am

      Tempo Mage: to slow and why random if you can draw 2 Cards wich fit in your strategy for 2 less mana

      Freeze Mage: Not enough Time to spend mostly almost a whole Turn for 3 random cards

      • Svartsol
        March 31, 2016 at 9:24 am

        fun Mage: For the lolz