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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Drain Soul
Lifesteal Deal 3 damage to a minion.
Warlock Common Spell 2
Drakefire Amulet
Tradeable Discover 2 Dragons. Summon them.
Mage Common Spell 10
Drakkari Defender
Taunt Overload: (3)
Shaman Common Minion 3 2 8
Drakkari Embalmer
Battlecry: Give a friendly Undead Reborn.
Neutral Common Minion 3 3 4
Drakkari Enchanter
Your end of turn effects trigger twice.
Neutral Epic Minion 3 1 5
Drakkari Trickster
Battlecry: Give each player a copy of a random card from their opponent's deck.
Neutral Epic Minion 3 3 4
Drakonid Operative
Battlecry: If you're holding a Dragon, Discover a copy of a card in your opponent's deck.
Priest Rare Minion 4 4 5
Dread Corsair
Taunt Costs (1) less per Attack of your weapon.
Neutral Common Minion 4 3 3
Dread Raven
Has +3 Attack for each other Dread Raven you control.
Neutral Epic Minion 3 3 4
Dreaded Mount
Give a minion +1/+1. When it dies, summon an endless Dreadsteed.
Warlock Epic Spell 3
Dreadlich Tamsin
Battlecry: Deal 3 damage to all minions. Shuffle 3 Rifts into your deck. Draw 3 cards.
Warlock Legendary Hero 6
Dreadlord's Bite
Outcast: Deal 1 damage to all enemies.
Demon Hunter Common Weapon 3 3 2
Dreadprison Glaive
Honorable Kill: Deal damage equal to your hero's Attack to the enemy hero.
Demon Hunter Common Weapon 1 1 3
Dreadscale
At the end of your turn, deal 1 damage to all enemies.
Hunter Legendary Minion 3 4 2
Dreadsteed
Deathrattle: At the end of the turn, summon a Dreadsteed.
Warlock Epic Minion 4 1 1
Dreamboat
Battlecry: Restore 3 Health to all other friendly minions. Gain +1/+1 for each one Overhealed.
Priest Rare Minion 2 1 2
Dreaming Drake
Taunt Corrupt: Gain +2/+2.
Druid Common Minion 3 3 4
Dreampetal Florist
At the end of your turn, reduce the Cost of a random minion in your hand by (7).
Druid Epic Minion 7 4 4
Dreamway Guardians
Summon two 1/2 Dryads with Lifesteal.
Druid Rare Spell 2
Dredger Staff
Battlecry: Give minions in your hand +1 Health.
Neutral Common Minion 1 1 2
Drek'Thar
Battlecry: If this costs more than every minion in your deck, summon one of those minions.
Neutral Legendary Minion 4 4 4
Drilly the Kid
Battlecry, Quickdraw, and Deathrattle: Excavate a treasure.
Rogue Legendary Minion 4 4 3
Drone Deconstructor
Battlecry: Get a 1/1 Magnetic Sparkbot with a random bonus effect.
Neutral Common Minion 1 1 2
Drown
Put an enemy minion on the bottom of your deck.
Priest Rare Spell 4
Druid of the Claw
Choose One - Transform into a 7/6 with Rush; or a 4/9 with Taunt.
Druid Common Minion 6 4 6
Druid of the Fang
Battlecry: If you have a Beast, transform this minion into a 7/7.
Druid Common Minion 5 4 4
Druid of the Plains
Rush Frenzy: Transform into a 6/7 Kodo with Taunt.
Druid Epic Minion 7 7 6
Druid of the Reef
Choose One - Transform into a 3/1 Shark with Rush; or a 1/3 Turtle with Taunt.
Druid Common Minion 1 1 1
Druid of the Saber
Choose One - Charge; or +1/+1 and Stealth.
Druid Common Minion 2 2 1
Druid of the Scythe
Choose One: Transform into a 4/2 with Rush or a 2/4 with Taunt.
Druid Common Minion 3 2 2
Druid of the Swarm
Choose One - Transform into a 1/2 with Poisonous; or a 1/5 with Taunt.
Druid Rare Minion 2 1 2
Drum Circle
Choose One - Summon five 2/2 Treants or Give your minions +2/+4 and Taunt.
Druid Rare Spell 7
Drum Soloist
Taunt Battlecry: If you control no other minions, gain +2/+2 and Rush.
Warrior Common Minion 5 5 5
Drygulch Jailor
Deathrattle: Add 3 Silver Hand Recruits to your hand.
Paladin Common Minion 2 1 1
Dryscale Deputy
Battlecry: The next time you draw a spell, get a copy of it.
Neutral Common Minion 2 2 2
Drywhisker Armorer
Battlecry: For each enemy minion, gain 2 Armor.
Warrior Common Minion 2 2 2
Duel!
Summon a minion from each player's deck. They fight!
Paladin Epic Spell 5
Dun Baldar Bridge
After you summon a minion, give it +2/+2. Lasts 3 turns.
Paladin Rare Spell 4
Dun Baldar Bunker
At the end of your turn, draw a Secret and set its Cost to (1). Lasts 3 turns.
Hunter Rare Spell 2
Dune Sculptor
After you cast a spell, add a random Mage minion to your hand.
Mage Rare Minion 3 3 3
Dunemaul Shaman
Windfury, Overload: (1) 50% chance to attack the wrong enemy.
Shaman Rare Minion 4 5 4
Dunk Tank
Deal 4 damage. Corrupt: Then deal 2 damage to all enemy minions.
Shaman Rare Spell 4
Durnholde Imposter
Each turn this is in your hand, transform it into a random 3-Cost minion that gains Poisonous.
Hunter Common Minion 3 3 3
Duskbat
Battlecry: If your hero took damage this turn, summon two 1/1 Bats.
Warlock Common Minion 3 2 4
Duskboar
Neutral Common Minion 2 4 1
Duskbreaker
Battlecry: If you're holding a Dragon, deal 3 damage to all other minions.
Priest Rare Minion 4 3 3
Duskfallen Aviana
On each player's turn, the first card played costs (0).
Druid Legendary Minion 5 3 7
Duskhaven Hunter
Stealth Each turn this is in your hand, swap its Attack and Health.
Hunter Rare Minion 3 2 5